But it is possible for the aggressor to kill you, to grief you. If you're being 'slapped' by another player and do not want to engage, "we have a lot of ways you can get away from them", said Howard. When you respawn after dying to someone else, you can choose to seek revenge for double rewards. If you choose to respawn anywhere else then there will be a cost depending on distance.
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You can respawn anywhere you've discovered in the world, but you can only respawn for free back at Vault 76. And if the level five character wins, the reward, owing to the level difference, will be great. But Fallout 76 normalises, or flattens, the power difference between characters in PvP - but not PvE - so the level five character stands a chance. There's no level cap in Fallout 76, Howard said, so it's theoretically possible for a level five character with a knife to come up against a level 80 character with a minigun and power armour. How many caps you're rewarded with depends on your enemy's level. If you kill someone, you are also rewarded with caps. But as junk will be valuable for crafting and making camp, there's an element of danger in carrying around too much. If you die, you do not lose all your stuff, you only lose the junk you're carrying, so your weapons and armour are safe. It's like slapping someone in a bar, he said, and if the person you're 'slapping' fights back - engages you - then you do both do full damage. The way it works is if you initiate combat - you start shooting somebody - you only do a little bit of damage, said Todd Howard, game director. Remember, Fallout 76 is an online game where the wasteland you explore will be populated by other players, who you can attack and who can attack you. Many questions about Fallout 76 were answered during a QuakeCon 2018 panel today, including how potential griefing and player versus player combat will work.